Nanite and Lumen in action synthesizing some photorealism in this UE5 tech demo. The game is running at about 60fps on an RTX 3070 with Raytracing. I wonder how well Unreal Engine 5 graphics will work on a PS5?
The sound is a mix of general wind ambiance and binaural wind whistling for an extra touch of realism(try it with earphones!). Learned how to make the Exponential Height Fog work with the SunSky actor, and react to it. Look for the Unreal Tutorial for SunSky!
The flare is a light actor with a massive radius, and Niagara particles attached. (smoke and trail).
Using the snow pack from Megascans mostly.
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