Website powered by
Took my Unreal Engine 5 to GOLDEN GATE!
Took my Unreal Engine 5 to GOLDEN GATE!

I always loved how the Golden Gate appeared in photos, with its spanning curvature, and contrast between architecture and nature. So I decided to put together this tech demo to see it with UE5's realistic graphics, with Nanite and Lumen.

The framerate throttles a bit depending on where you are, between 50 and 80 FPS (with DLSS on), on my RTX 3070, running at 2K (wonder how it would run on PS5). I tested Raytracing but it's really been deprecated in Unreal Engine 5. Same scene with RTX ON, looks completely different between UE 4.27 and UE5.

Water material was a bit tricky. Combined 2 materials and Texture Bombing (for randomization) found in a tutorial here https://bit.ly/3AJhCGQ
Megascans for the hills. Clouds painted with Volumetric Clouds: Tutorial by @William Faucher. Cars are spawned with a BP and check for avoidance.(bit of an overkill?)

Sound is a mix of in-game, and a bit of edited ambience.

Just found out that @gameranx featured 3 of the videos in their Unreal Engine top 20. Big thank you to them, and to all of you!!!!

More artwork